Neira, character from Symphony — Age of Udgallu
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Secondary character

Neira

«"Strength makes a warrior. Wisdom decides whether to even start the fight."»

Former leader of the Ravens and advisor to the Wing Council. A wise, just, and experienced woman, she is held in great respect among the inhabitants of the settlement.

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RoleSecondary character
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SettlementRavens
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Age68

OVERVIEW

Neira led the Ravens settlement for many years and is considered one of the most respected women of her generation. After stepping down from her position, she voluntarily handed over power to the next leader, but her opinion still carries significant weight in the Wing Council.

Despite her age, Neira maintains a clear mind and good physical fitness. She is skilled in martial arts, knows the traditions of the Ravens, and helps young warriors understand that true strength lies not only in the ability to fight but also in the responsibility for their people.

A special place in her life is held by her grandson Pavel. Neira loves him sincerely but does not make exceptions. It is she who makes Pavel train repeatedly with the crossbow, believing that talent without constant effort is worthless.

During the events of the first chapters, it is Neira who is one of the first to support the decision to accept the residents of Green Grass, understanding that a fractured world cannot survive without mutual assistance.

HISTORY

Neira was born among the Ravens during the time when the settlement was just strengthening its influence after relocating to the gorge. Due to her character, intelligence, and combat experience, she became the leader of the settlement and led the people for many years.

After transferring power, she continued to serve the Ravens as an advisor to the Wing Council. Her advice helps preserve traditions and make difficult decisions.

She is the grandmother of Pavel and personally takes care of his upbringing, striving to make him a worthy protector of the settlement.

ABILITIES

Outstanding strategist.
Extensive experience in managing a settlement.
Excellent mastery of martial arts.
Experienced mentor.
Well-versed in the traditions of the Ravens.
Enjoys unconditional authority.

COMMENTS

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STRENGTHS

  • Wisdom.
  • Calmness.
  • Justice.
  • Leadership qualities.
  • Rich life experience.
  • Excellent training even in old age.
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WEAKNESSES

  • Age no longer allows for prolonged combat.
  • Sometimes too demanding of her loved ones.
  • Struggles to cope with the mistakes of young warriors.
  • Willing to sacrifice herself for the settlement.

EQUIPMENT

“ "Strength makes a warrior. Wisdom decides whether to even start the fight."”

Equipment description

Battle staff.
Hunting knife.
Hide cloak.
Amulets and feathers of the Wing Council.

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