Diana, character from Symphony — Age of Udgallu
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Diana

«"If you can help — help. Otherwise, why do you have this power?"»

A girl from the past world, awakened a century after the Catastrophe. Unlike Sam, she grew up among the Bones and witnessed how Strend's power changed the fate of an entire settlement.

RoleMain character
SettlementBones
Age14-18год
WeaponHunting knife, Bow
AbilityЧувство следа

OVERVIEW

Diana is the daughter of Jack Miller, one of the creators of Symphony. After the Catastrophe, she found herself in a cocoon and spent centuries within it. Unlike Sam, her cocoon was preserved better, so she awakened later.

After awakening, she ended up in the Bone Camp, where she was welcomed by Albert and eventually came to consider him her family. Despite the harsh life among the Bones, she retained her kindness and desire to help people.

HISTORY

Before the Catastrophe, Diana was a child of the old world and one of the first bearers of the Symphony. After the activation of the protective protocol, she found herself in a cocoon.

Centuries later, her cocoon was discovered by the people of Bones. Due to the peculiarities of the cocoon's operation, Diana remained weak and dependent on those around her for a long time. Gradually, she adapted to the new world, learned to survive, and discovered abilities related to healing and controlling the Pulse.

Over time, her fate became increasingly intertwined with Sam's fate, although she herself does not yet understand the reason for this connection.

ABILITIES

Healing Pulse
Able to accelerate the recovery from wounds and diseases through the influence of nanites.

Sensitivity to Living Beings
Easily senses the condition of nearby people and animals.

Control of Pulse Streams
Can direct the energy of Symphony into living organisms.

Connection with Animals
Able to establish trust with certain creatures significantly faster than ordinary people.

Increased Resilience
The body better withstands diseases and injuries.

COMMENTS

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STRENGTHS

  • Kindness.
  • Compassion.
  • Patience.
  • Ability to heal.
  • Skill in winning people over.
  • Strong inner will.

WEAKNESSES

  • Often puts others' problems above her own.
  • Does not like to cause harm to others.
  • Tends to risk herself for her loved ones.
  • Lacks combat experience compared to the hunters.
  • Emotionally attached to those she considers family.

EQUIPMENT

“ "If you can help — help. Otherwise, why do you have this power?"”

Equipment description

Кулон из прошлого мира.
Охотничий нож.
Походная одежда.
Сумка с лекарственными травами.

CHARACTER RELATIONS

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